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- > The programmer now receives 25%...
-
- Now, that's more like it!!
-
-
- > there are 80 levels, 8 different types of landscapes, 16 different
- > backgrounds, in excess of 500 frames of animation in the characters
- > alone, not to forget the 3d animated segments, which will be
- > massive in themselves...
-
- Sounds like a LOT of work. Obviously, this is a HUGE project for
- one or two people to undertake. Other than offering their previous
- support-files (gfx, music, etc) and the QWAK name, are Team17
- involved at all in this project? Will they be publishing it?? Also,
- you mentioned something about "in excess of $1000 according to
- Team17's accountants." That was for the programmer being paid
- 10%, so I assume the estimate is now that the programmer will be
- receiving $2,500, correct?
-
- Hmmm... an extra $2,500 would almost tempt me to take a shot at
- this, if I wasn't in the process of building my own Budgetware
- (Amiga/PC) business...
-
-
- > Anybody else WANT TO TRY PICK ME OFF?
-
- That's not very productive...
-
- Some people were talking about the first AMOS-list game being
- "too small and too simple", so this might be the perfect opportunity
- for a second AMOS-list game.
-
- You have Team 17's name, HUGE gfx/animation requirements,
- an estimated $10,000 profits from the final sales... if the idea of
- combining AMOS with a commercial game backed by Team17
- isn't enough to motivate you guys, maybe a chunk of that cash
- will be...
-
-
- Take care,
- GARFIELD
- -------------------------
- Current projects...
- SuperStarStrike98(AMIGA&IBM):15% complete(...3 days)
- -->First screen-shots are on my GAMES page<--
- "Studying" POVray-coding(IBM): 20% complete
- Website(http://www.sosbbs.com/~gbenjam): 40% Complete
-
-